UML
---
config:
theme: forest
---
classDiagram
GameManager --|> GameObjectList
class GameManager {
+int TurnCounter
+Team CurrentPlayer
+int IdMatch
+string RoomId
+Team Team
+string Direction
+static GameManager Instance
-GameStateText _gameStateText
-TextGameObject _teamText
-TextGameObject _turnText
-TextGameObject _nextDirection
-int _sideTextX
-int _teamtextY
-int _turntextY
-ConcurrentQueue~Action~ _mainThreadActions
+AnimatedPlayer nederlandPlayer
+AnimatedPlayer belgiePlayer
+ChatBalk chatBalk
+SendMoveData(int SelectedColumn) void
+SendChatMessage(string message) void
+RequestDirectionData() void
+ShowMessage(string message) void
}
ChatBalk --|> TextInput
class ChatBalk {
-bool isActive
-bool HasSubmittedText
-string LastSubmittedText
-Grid _grid
-float _bubbleLifeTime
-GameObjectList _parent
-ChatBubble _activeChatBubble
-Vector2 _belgieBubblePosition
-Vector2 _nederlandBubblePosition
-ChatBubble _nederlandChatBubble
-ChatBubble _belgieChatBubble
-string placeholderText
+SetPosition(Vector2 newPosition) void
+SetGrid(Grid grid) void
+SetParent(GameObjectList parent) void
+HandleInput(InputHelper inputHelper) void
+CreateChatBubble(string message, Team team) void
+ClearSubmission() void
+ClearText() void
}
chatBubble --|> GameObjectList
class ChatBubble {
-TextGameObject messageText
-SpriteGameObject bubbleBackground
-bool isRightAligned
-double timeAlive
-float lifetime
-GameObjectList parent
+SetPosition(Vector2 newPosition) void
+SetParent(GameObjectList parent) void
+Update(GameTime gameTime) void
+WrapText(string text, int maxLineLength) string
+Message string
}
Last update:
June 4, 2025