Grid UML
---
config:
theme: forest
---
classDiagram
Grid --|> GameObjectList
Grid *-- GridCell
class Grid {
- Int _rows
- Int _columns
- Int _cellSpacing
- Vector2 origin
- float _bottomRowY
- Int _bottomRowIndex
- InitializeGrid() void
- SpawnBall() void
- CheckCollision() void
- CollisionLogic() void
- GetBottomRow() float
- CheckForWinner() void
- RotateGrid() void
- ReinitializeGrid() void
}
GridCell --|> RotatingSpriteGameObject
class GridCell{
+ string cellState
+ bool bottomRow
+ DetectBottomRow() void
+ Rotate() void
}
class RotatingSpriteGameObject{
+ float Angle
+ float Degrees
+ Update() void
}
class GameObjectList {
+ Add()
+ Update()
+ Draw(GameTime gameTime, SpriteBatch spriteBatch) void
}
class SpriteGameObject {
+ CollidesWith() bool
+ Draw(GameTime gameTime, SpriteBatch spriteBatch) void
}
BallObject --|> SpriteGameObject
Grid *-- BallObject
class BallObject{
+ bool falling
+ Update() void
}
Last update:
May 21, 2025